Overview

 

 

The final design for XTRA

Value Approach 1
  • Give you 51% more chats than free users

Value Approach 2
  • XTRA users are 2x as likely to meetup with someone they met in Grindr

Price Approach
  • 1 mo XTRA costs less than your daily coffee

Final design for Unlimited

Value Approach 1
  • Give you 86% more chats than free users

Value Approach 2
  • Unlimited users are 2.3x as likely to meetup with someone they met in Grindr

Price Approach
  • 1 mo Unlimited is cheaper than 4 vodka sodas.

Problem

We found that a certain percentage of users had abandoned the purchase for some unknown reasons after they initiate the purchase. We believe those users should be interested in the subscription and advanced features, or they won't even initiate the purchase. As a result, for solving this mystery, we started to research and design for keeping those who almost got into our Grindr community.

 

Solution

We want to offer a follow-up screen to clarify users' concerns and make users feel confident of making decisions.

 

My Role

Designer

Timeline

Jun. 2021 ~ Aug. 2021

Team Members

PM: Nicole

Researcher: Tyler

Engineers: iOS: Peter, Android: Nester

Tools

Figma, Survey Monkey, After Effect & Lottie

Our Approach

 

1 . Research

Survey

2 . Design

Brainstorming

wireframes

Hi-fi design

3. Evaluation

Data analysis

 

My Contribution

In order to know the reason why users cancel the purchase after initiating it, our researcher, PM, and I discussed and designed the online survey together to figure out what kind of concerns users might have. 

To make the experience as good as possible, I created animations to make the screen more fascinating and trustworthy. Also, I discussed with people in the marketing team to learn how to make the strings reasonable and attractive for a wide variety of users, who have different mindsets of money around the world, and how to assimilate real objects to virtual features in the app well. 

Eventually, we successfully reduced users’ concerns and increased the wellness of paying for enjoying more premier features.

Research

 

 

 Survey

We used Survey Monkey to launch a survey and collect about 1100 replies. From those answers, we concluded the following biggest problems:

  • 52.7% of people think the prices are too high and not worth paying so much for premier features,

  • 20% of people don’t believe paying would increase the number of people like you.

  • 3.3% of people don’t have credit cards to subscribe to any online services.

  • 2% of people want to purchase discreetly since they are afraid of being found by their partner, people who don't know they are gays, or anyone else by seeing credit card receipts or other records.

 The survey results stimulated us to think of the following 3 strategies

For solving the main concern, the price concern, we used “Price Approach.“

Instead of reducing the price, we convinced users by comparing the price with other daily costs like "Connecting with 10X people you might love with fewer price than a month of gas fee or coffee."

For solving the value concern, we used “Value Approach.“

We planned to tell users the comparison of the performances of free users and subscribed users with the actual interaction data. Hence they would know how the purchase would bring them.

For solving the safety concern, we used the “Safety Approach.“

We clarified the credit card receipt won’t have “Grindr“. It will only be “$XX from apple store“, which is the truth. Only the invoice sent to their email will have “Grindr“, which is a very private and safe place.

 
 

Design

 

 

Design Goals

Reduce users' concerns and increase users' wellness to complete the purchase.

Flow

Concepts of Approaches

For making each approach more customized, I decided to offer different designs for the two subscription tiers, Xtra and Unlimited.

For solving the price concern with approach A, I researched the average cost of the gas fee a person uses per month and the price of other objects like coffee, condom, drinks, etc. And eventually, after discussions with the marketing team, we figured out the best way to compare the price with: “coffee“ and “vodka“, which were the most average and well-known products they will buy in their daily life.

For solving the value concern with approach B, we tell users how many advantages they will get from premier features.

For solving the safety concern with approach C, we tell users that they won’t be found by paying in the store.

 

User Flow

Ideations & Draft

Draft 1

 

Demo

 

XTRA

Unlimited

 

There is always space for being better

After design critics, we finally decided to change to the "white "scheme for making the page fresher and clearer. Also, the animations in the previous version did not look clear and fit Grindr’s vibe, so I made the adjustment.

 

Draft 2

 

Demo

 

XTRA

Unlimited

 

When doing a real product, changes could be rarely avoided.

During this project was almost done with the three approaches, value, price, and safety, we decided to remove the “safety” approach since the Custom Service team could address this concern with a more complete explanation and solution to reduce the risk of being misunderstood by users. As a result, we had an extra place to address one more “Value” related concern. In this regard, we also told users that they were going to get more chats after purchasing.

Draft 3

Demo

XTRA

Unlimited

The final design for XTRA

Value Approach 1
  • Give you 51% more chats than free users

Value Approach 2
  • XTRA users are 2x as likely to meetup with someone they met in Grindr

Price Approach
  • 1 mo XTRA costs less than your daily coffee

Final design for Unlimited

Value Approach 1
  • Give you 86% more chats than free users

Value Approach 2
  • Unlimited users are 2.3x as likely to meetup with someone they met in Grindr

Price Approach
  • 1 mo Unlimited is cheaper than 4 vodka sodas.

Evaluation

 

 

Data Outcomes

Average Revenue Per User

  • iOS +3.5%

  • Android +2.1%

Purchase Completed

  • iOS +12.6%

  • Android +9.12%

We now know what exactly the concerns are when customers cancelled their orders. Solving the concerns can make users feel more confident to purchase.

What I learned

 

 

If you want people to take out money from their pocket, you should reduce their concerns in a good way at a good time, which is so interesting to me. 

Based on different cultures or habits of different users in different countries, there will still be some common behaviors or customs of valuing the price.